A practical course for professionals in the game development industry who are new to Blender and want to build a solid workflow for creating game ready 3D assets. The agenda introduces Blender from a production perspective, with a focus on efficient modeling, clean topology, asset preparation, and optimization for real time use. By the end of the course, participants will understand how to move from reference and blockout to a finished asset that is ready for export into a game pipeline.
You will learn how to navigate Blender confidently and use its core modeling tools to create clean, efficient assets for games. You will understand how topology, scale, UVs, materials, and optimization decisions affect real time performance and downstream workflows. You will also gain a practical view of how Blender fits into a broader game art pipeline, from asset planning to export.
*We customize the course outline and content to your specific needs and relevant use cases.
Module 1: Getting started with Blender for game production
Module 2: Modeling fundamentals for game assets
Module 3: Topology and asset structure
Module 4: Hard surface and modular asset thinking
Module 5: UV mapping for game assets
Module 6: Materials and visual setup
Module 7: High poly to low poly thinking
Module 8: Baking and asset cleanup
Module 9: Optimization for real time performance
Module 10: Exporting Blender assets into game workflows
Module 11: Asset consistency and production standards
Module 12: Practical game art workflow in Blender
Hands-on learning with expert instructors at your location for organizations.
Master new skills guided by experienced instructors from anywhere.