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3D Modelling with Blender for Games

3D Modelling with Blender for Games

A practical course for professionals in the game development industry who are new to Blender and want to build a solid workflow for creating game ready 3D assets. The agenda introduces Blender from a production perspective, with a focus on efficient modeling, clean topology, asset preparation, and optimization for real time use. By the end of the course, participants will understand how to move from reference and blockout to a finished asset that is ready for export into a game pipeline.

What will you learn?

You will learn how to navigate Blender confidently and use its core modeling tools to create clean, efficient assets for games. You will understand how topology, scale, UVs, materials, and optimization decisions affect real time performance and downstream workflows. You will also gain a practical view of how Blender fits into a broader game art pipeline, from asset planning to export.

  • Build game ready 3D assets in Blender using efficient modeling workflows
  • Create clean topology, UVs, and asset structures suitable for real time engines
  • Prepare props and environment assets for export, organization, and reuse
  • Apply practical optimization techniques for performance and production quality

Requirements:

  • Suitable for game developers, technical artists, junior artists, and related professionals who are new to Blender
  • No prior Blender experience required
  • Basic familiarity with game development workflows is helpful

Course Outline*:

*We customize the course outline and content to your specific needs and relevant use cases.

Module 1: Getting started with Blender for game production

  • Understanding Blender’s interface, workspaces, navigation, and viewport controls
  • Setting up projects, units, scale, collections, and naming conventions
  • Using object mode and edit mode effectively
  • Organizing scenes and assets for a game production workflow

Module 2: Modeling fundamentals for game assets

  • Working with vertices, edges, faces, and core transform tools
  • Using extrude, inset, bevel, loop cut, and merge with confidence
  • Building simple props from reference using blockout techniques
  • Developing clean habits for non destructive and readable modeling

Module 3: Topology and asset structure

  • Understanding clean topology for readability, editing, and optimization
  • Distinguishing triangles, quads, and n gons in practical game asset work
  • Managing shading, normals, smoothing, and supporting edges
  • Identifying common topology problems and how to fix them

Module 4: Hard surface and modular asset thinking

  • Modeling hard surface props and architectural elements for games
  • Reusing repeated forms and working with symmetry and modifiers
  • Building modular pieces that fit level design and environment workflows
  • Keeping models efficient while preserving visual clarity

Module 5: UV mapping for game assets

  • Understanding seams, islands, texel density, and layout logic
  • Unwrapping assets so textures behave predictably
  • Organizing UV space for single assets and reusable sets
  • Avoiding stretching, wasted space, and hard to maintain layouts

Module 6: Materials and visual setup

  • Creating simple materials to support look development and review
  • Understanding the difference between viewport look and game engine materials
  • Assigning material slots and structuring assets for export
  • Using color, roughness, and surface breakup to support readability

Module 7: High poly to low poly thinking

  • Distinguishing hero assets, reusable props, and background assets
  • Planning detail in a way that supports baking and real time constraints
  • Preparing models for normal map baking and surface detail transfer
  • Deciding what should be modeled and what should be represented through textures

Module 8: Baking and asset cleanup

  • Preparing meshes for baking and consistent shading results
  • Understanding normal, ambient occlusion, and curvature style outputs
  • Cleaning transforms, pivots, naming, and object hierarchy
  • Reviewing assets for handoff into texturing or engine integration

Module 9: Optimization for real time performance

  • Managing polygon budgets for different asset types and camera distances
  • Simplifying geometry while preserving silhouette and function
  • Understanding draw calls, material count, and scene efficiency
  • Making practical decisions about detail, reuse, and variation

Module 10: Exporting Blender assets into game workflows

  • Preparing models for export to common engines and pipelines
  • Handling transforms, pivots, naming, and object orientation correctly
  • Working with FBX and other common export formats
  • Avoiding common export issues with scale, normals, and hierarchy

Module 11: Asset consistency and production standards

  • Building reusable asset standards for teams and shared libraries
  • Using references, naming rules, and folder structure consistently
  • Supporting collaboration between modeling, texturing, rigging, and engine teams
  • Reviewing assets for quality, consistency, and production readiness

Module 12: Practical game art workflow in Blender

  • Moving from reference and blockout to finished game asset in a structured sequence
  • Choosing the right level of detail for different gameplay and camera needs
  • Creating a sustainable personal workflow for faster production
  • Building a practical checklist for future Blender work in game development

Hands-on learning with expert instructors at your location for organizations.

4.347€*
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Level:
intermediate
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Duration:
21
Hours (days:
3
)
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Training customized to your needs
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Immersive hands-on experience in a dedicated setting
*Price can range depending on number of participants, change of outline, location etc.

Master new skills guided by experienced instructors from anywhere.

3.012€*
Graph Icon - Education X Webflow Template
Level:
intermediate
Clock Icon - Education X Webflow Template
Duration:
21
Hours (days:
3
)
Camera Icon - Education X Webflow Template
Training customized to your needs
Star Icon - Education X Webflow Template
Reduced training costs
*Price can range depending on number of participants, change of outline, location etc.

Upcoming Sessions

17-19 Jun 2026
Milan
7-9 Jul 2026
Lisbon
13-15 Aug 2026
Madrid
22-24 Sep 2026
Dublin
22-24 Oct 2026
London
11-13 Nov 2026
Paris
2-4 Dec 2026
Stockholm
15-17 Dec 2026
Milan

Can't find a suitable date? Get in touch and we'll arrange one that works for you.